Gain practical experience in developing content using applications, techniques, and standards used by the game industry. This course includes an introductory overview of image editing and manipulation, sprites, tiles, and tile-based worlds. Course material is reinforced with hands-on assignments and the creation of a portfolio. (Prerequisite: Working knowledge of current desktop operating systems.) Students who do not intend to enter the AGGP program should consider enrolling in VRTS 193C.