Frank Polito, Department Head Computer Engineering Technology, Electronic Engineering Technology, Animation and Graphic Game Programming
Professor Frank Polito joined the faculty at NHTI in 2012 after a 30 year career in research and development in the telecommunications industry. He earned a BSEE from Worcester Polytechnic Institute and a Master's in EE from Cornell University. Frank started his career at Bell Laboratories which later became Lucent Technologies and then Alcatel-Lucent. His industry experience in R&D afforded him the opportunity to broaden his electrical engineering expertise to include software development, system architecture, data communications, and technical management. Frank teaches courses in both the CPET and EET programs and is the Department Chair of the Electronic Engineering Technology, Computer Engineering Technology, and Animation & Graphic Game programming Department. He also serves on the Engineering Advisory Boards at Merrimack College and the University of New Hampshire.
Gregory "Grash" Walek
Program Coordinator and Professor, Animation and Graphic Game Programming
Professor Greg Walek holds two degrees related to game development. He received his baccalaureate degree from the University of Massachusetts Amherst. Professor Walek completed his graduate studies from Guildhall at Southern Methodist University. He was the Technical Director and Lead Digital Editor on the award winning short film Chushingura, an Anime stylized presentation of "The 47 Samurai." Professor Walek has also worked on several short films involving and blending live action and 3d animation. While at Guildhall he studied digital game production with a specialization in level design. His senior project was "Eclipse," the critically acclaimed mod for "Half-Life 2." Before coming to NHTI, Professor Walek worked professionally in the industry on several shipped titles including "Catwoman" T mobile game, "Batman Begins" T mobile game, and the extremely popular action superhero game "MARVEL: Ultimate Alliance" while working for Ravensoft.
Rodney Dellafelice, MSCIS, MSEE,
Professor Animation and Graphic Game Programming
Professor Dellafelice joined the Animation and Graphic Game Programming (AGGP) degree faculty with extensive industrial software development experience.
He holds a Bachelor of Science Electrical Engineering from the University of Lowell (now UMASS Lowell), and two Master of Science degrees from the University of New Haven; one in Electrical Engineering, and the other in Computer Information Science.
He created and teaches an innovative course entitled "Math and Physics for Game Programmers” where, as one example, a parabolic equation is transformed into a baseball traveling, in 3D, through the air. This course is critical to effective game programming both in 2D and 3D.
His main industry focus had been on developing code for specialized computer boards (embedded systems) and Windows based applications. He has done research into technologies that apply to the deaf and hard of hearing.
In industry he developed code for real-time multitasking systems, and has worked with, at the hardware\software level, a variety of microprocessors and microcontrollers. He has implemented core product pattern recognition algorithms in OCR (Optical Character Recognition).
Terrance "Terry" Simkin
Adjunct Professor, Animation and Graphic Game Programming
Professor Simkin has been the subject of several TV, radio and newspaper reports, including the Wall Street Journal, related to using leading edge technology in curriculum which has included; Microsoft .Net Framework, programming language C# and the use of XNA in Xbox 360 game development. Currently involved with multiplayer flash over the internet and use of hand held devices. He has been an invited speaker at game development conferences.
Professor Simkin has been teaching and developing computer games for over 14 years. He had been the Technical Advisor for an educational game development company for several years. He created the AGGP curriculum based software tools and techniques used in the game development industry.
Professor Simkin had taught computer programming languages, such as C, C++, Java and C# and computer related technologies at the NHTI for about 20 years in the Computer Engineering Technology program. Prior to coming to NHTI, he has had over two decades of programming experience in a wide range of engineering and research fields. Professor Simkin is a Microsoft Certified Professional in the field of Visual C++.