Curriculum for students entering program in 2014-15.
The degree of Associate in Science with a major in Animation and Graphic Game Programming (AGGP) will be awarded upon successful completion the program.
Listen to Professor Simkin and an AGGP student on a radio station discussing the AGGP curriculum:
|Course Number||Course Title||CL||LAB||CR|
|#||AG 101||Introduction to Game Design and Creation with Programming||2||3||3|
|#||AG 103||Introduction to Content Development||2||2||3|
|#||CP 107||Introduction to Programming with C++||2||3||3|
|EN 101||English Composition||4||0||4|
|MT 124||College Algebra||4||0||4|
|#||AG 110||Math and Physics for Game Programmers||2||3||3|
|#||AG 121||Data Structures with C++||2||3||3|
|#||AG 131||Introduction to 2-D and 3-D Game Development||2||3||3|
|#||AG 235||Digital Art Modeling and Animation||2||3||3|
|EN 120||Communications or|
|EN 125||Communication and the Literature of Science and Technology||3||0||3|
|PH 133||Physics I (Algebra-Based) *or||3||2||4|
|XX xxx||Science Elective +||3-4||0-2||3-4|
|#||AG 225||3-D Game Engine Application Development||2||3||3|
|#||AG 255||Application Development and Software Prototyping||2||3||3|
|#||AG 291||Project Definition and Portfolio Specifications||1||3||2|
|#||CP 240||Programming for Windows Operating Systems||3||3||4|
|VRTS 101||Introduction to Drawing ***||2||4||4|
|XX xxx||Social Science Elective **||3||0||3|
|#||AG 270||Emerging Game Technologies||2||3||3|
|#||AG 292||Portfolio Development||2||3||3|
|#||AG 294||Animation and Graphic Game Programming Capstone Project||2||5||4|
|#||CP 252||Networking and Internet Technologies||3||3||4|
|XX xxx||Humanities/Fine Arts/Foreign Language Elective ***||3||0||3-4|
|Program Cost Estimates|
# Indicates major field courses.
* Recommend the combination of MT 133 Elementary Functions and PH 133 Physics I: Mechanics, Heat for those students planning to continue their education. One of the following math courses must be completed as part of the AGGP curriculum to graduate: MT 124, MT 140, MT 205, MT 206, or MT 210.
NOTE: In addition to listed prerequisites, students must earn grades of “C” or higher in each major field course and AGGP prerequisite to progress in the program.
(There exists a three year path through the above two year curriculum for those students who need a reduced load. Contact Professor Simkin at firstname.lastname@example.org for details.)
CL - Number of lecture/classroom hours per week for the course
The business of game development in the United States has passed $25 billion dollars in annual sales, with the majority ($15 billion) in software sales. The game development industry is growing, with a wide range of industry applications, such as simulation development in the medical fields, educational training and assessment, military training and deployment, advertising, entertainment and digital media, or any industry incorporating animation and graphics with computer programming skills. Recently, interactive animation development has exploded in the areas of web based multi-player interactions and hand held devices. These changes have been fueled by advancements in new technology, including the massive adoption of social networks and the increasing use of smart phones and other hand held devices, expanding ways to serve interactive content to users.
The AGGP degree program builds upon the skills of computer science, with a strong added emphasis on computer programming and interactive animated applications. For the AGGP students, creating computer programs is a challenging and fascinating process. Math and physics play a key role in animation development and are incorporated in all related courses. The program offers a unique course which blends math, physics, and interactive graphics programming. The students will be introduced to interactive animation development with Adobe Flash and Actionscript. An example of what is possible for students to create in the first course of the AGGP curriculum is available at the following link: http://www.metrocast.net/~mtibbals/.
From the very beginning of their program, AGGP students are challenged to create computer programs and animation graphics, incorporating the following curriculum content:
- Programming languages, including C++, C#, Java and Actionscript
- Utilizing local area networks and the internet for project development
- Advanced data structures for solving programming challenges
- Designing and incorporating data bases
- Math and physics represented in coding display solutions
- Using current industry standard 2D and 3D graphical engines
- Graphical user applications for creating art and animations
- Development on a wide range of platforms; PC, Mac, hand held, game consoles and TV
- Opportunities for game publication in the web marketplace
- Familiarity with tools for team software development
Key to the success of Animation and Graphic Game Programming graduates is the development of a web site portfolio which is used to display individual and team work capabilities. The portfolio is used for both obtaining a job and for entrance into schools.
For an example of a web site portfolio please go to the following link: www.traviswg.org/
The AGGP program prepares students for both entry level computer programming jobs and the opportunity for advanced education. Upon program completion, graduates of the program have successfully transferred to programs in computer science, computer game design, artistic animation and graphics.
The following schools have accepted student transfers from AGGP degree:
- University of New Hampshire Computer Science Note1
- Southern New Hampshire University Note1
- Daniel Webster College, NH Note1
- Digipen Institute of Technology, WA
- Rochester Institute of Technology, NY
- Savannah College of Art & Design, GA
- Worcester Polytechnic Institute, MA
- University of North Texas, TX
- Carnegie Mellon University, PA
- University of Southern California, CA
- The Art Institute, FL
- University of Advancing Technology, AZ
- Becker College, MA Note 2
- Guildhall at Southern Methodist U, TX Note 2
Typical jobs in the computer game industry maybe found at the following link: www.gamecareerguide.com/
A sampling of game and graphic companies recently offering jobs to AGGP graduates include:
- Turbine Games
- Disney Animation Studios
- Sucker Punch (Sony studio)
- Blizzard Entertainment
- Crowd Star
- Rampid Interactive
- Genuine Interactive
- Haromix Music
- Lineplot Productions
- Tank Design
- Moon Set Studios
- Hatchling Studios
(Earn your AGGP degree through the Division of Community Education evenings option in four years. Contact Professor Simkin at email@example.com for details.)
- Transferring to other institutions
- Transfer (Articulation) Agreements (specific to this program)
- Transferring to NHTI
Specific Admission Requirements
Minimum Math Requirement: Provides the ability to complete the AGGP curriculum and the ability to obtain an initial job. High school algebra I with a grade of “C” or higher or NHTI's MT 093 Algebra I (with Geometry) and MT 094 Algebra II(with Trigonometry), both with grades of “C” or higher. A mathematics assessment test is required prior to registration into MT 124 College Algebra. (Prepares students for MT 124 math track.)
Preferred Math: Ability to create more effective games in the AGGP curriculum and improves transferability to some other colleges. High school algebra I with a grade of “C” or higher, or NHTI's MT 093 Algebra I (with Geometry) and MT 094 Algebra II (with Trigonometry) both with grades of “C” or higher. Prior knowledge of algebra II and geometry is also assumed. A mathematics assessment test is required prior to registration into MT 140 Pre-Calculus. (Prepares students for MT 124 math track.)
Best Math: Ability to make very effective games while in the AGGP program and improves transferability to a wide range of colleges. Those students who have had high school math beyond the courses listed for "Preferred Math" listed above should take either MT 140 Pre-Calculus or MT 205 Calculus. Most major schools offering a BS degree in game development require Calculus in the initial first two years. A mathematics assessment test is required and/or approval of the Department Head prior to registration into either MT 140 Pre-Calculus or MT 205 Calculus.
- High school level physics is recommended.
- Basic working knowledge of the Windows operating system, word processing, spreadsheets, presentation software, and the Internet or IT 102 PC Applications with a grade of “C” or higher. (Students may be required to take computer skills assessment test.)
NHTI has developed excellent practicum opportunities for our students to foster hands-on learning while simultaneously receiving credit. Nonetheless, the college's first priority must be to ensure that patients/clients/children/families are not placed in jeopardy by students during learning experiences. Therefore, students in internship, externship, practicum, service learning, and clinical experiences must demonstrate sufficient emotional stability to withstand the stresses, uncertainties and changing circumstances that characterize patient/client/child/family responsibilities. Furthermore, the student is expected to have the emotional stability required to exercise sound judgment, accept direction and guidance from a supervisor or faculty member, and establish rapport and maintain sensitive interpersonal relationships and confidentiality with employees, customers, and/or patients/clients/children and their families.